The Death’s Head is Smith-Shimano’s answer to the need for a chassis solution to long-range, low-splash strike actions. Sacrificing raw hull strength for peerless stability and alacrity, the Death’s Head is a maneuverable fire-support platform able to avoid incoming fire while maintaining a near-perfect lock on its targets. Its unique hexapedal form allows for rapid, low-profile movement in all directions.
As an aggressive and line-focused chassis, the Death’s Head is one of the most popular models for Union Navy and Union Department of Justice and Human Rights officers. It is a combat chassis through and through; as the Death’s Head is a chassis produced under SSC’s BELLA CIAO line, there is no civilian analog.
The Death’s Head may reroll its first ranged attack each round, but must keep the second result.
The Death’s Head gains an additional +1 to all ranged attack rolls.
Precognition is the next step in human/AI interaction. Using a neural bridge, SSC’s precognitive targeting system allows pilots to learn constantly and unconsciously from data gathered in the field, equipping them to read situations before they develop. Precognition is highly experimental and the precise mechanisms unknown even to the designers, so SSC recommends limited, monitored use of this system.
For the rest of this scene, you gain the Mark for Death action.
Choose a character within range 30 but further than range 5 to focus on; while focusing, you become Immobilized and can’t take reactions, but you deal bonus damage based on weapon size (aux: 1d6, main: 2d6, heavy or larger: 3d6) on ranged critical hits against them, as long as they aren’t in cover or within range 5.
You may only focus on one character at a time. As a protocol, you may cease focusing on a target.
1 SP
You treat all solid surfaces as flat ground for the purposes of movement; you can move across them normally instead of climbing, although you begin to fall if you are knocked Prone.
Unique
2 SP
Make a tech attack against a character within Sensors. On a hit, you know their exact location, HP, Structure, and Speed for the duration. They can’t Hide and you ignore their Invisible status. To remove the tracking drone, they must succeed on an Engineering check as a quick action; otherwise it deactivates at the end of the scene.
Quick Tech
Range: 15
Damage: 1d6+1 Kinetic
Accurate
Overkill
Heat 1(Self)
2 SP
When you activate this protocol, you gain +1 accuracy on your first attack roll this turn, but receive +1 difficulty on all other attack rolls until the end of the turn.
Unique
PROTOCOL
Line: 20
Damage: 1d6+4 Kinetic
Armor-Piercing(AP)
Ordnance
Heat 2(Self)
2 SP
When you miss with a ranged attack roll, your next ranged attack roll gains +1 accuracy.
Unique