The Monarch is SSC’s groundbreaking lesson in how to design a fast platform for the delivery of missiles and other self-propelled ordnance. Ready to mount ground-to-ground, ground-to-air, ground-to-orbit, and all-theater missiles and guidance systems, the Monarch can be customized for any payload and any target distance.
The Monarch’s large size often leads pilots to underestimate its agility. SSC's rigorous design requirement of one designer per 10 Monarch printings is a mark of luxury in Union’s Core world post-scarcity environment. This emphasis on purposeful scarcity is all that prevents the Monarch from achieving total battlefield dominance. The Monarch is commonly deployed in mixed line and fire-support roles, though field tests of a less resource-taxing MicroMonarch mid- to close-range model is underway. The Monarch is part of SSC’s BELLA CIAO line of combat chassis.
1/round, on a critical hit with any ranged weapon, the Monarch may deal 3 explosive to a different character of your choice within range 15 and line of sight.
The Monarch can use a Launcher weapon to attack a character with the Lock On condition as if its weapon had Seeking, but must consume the Lock On during the attack. When it does so, the attack’s damage cannot be reduced in any way.
The SSC-30 High-Penetration Missile System (SSC-30 HPMS) is a mech-mounted micro-missile delivery system capable of tremendous combat output. Using the SSC-30 HPMS, the Monarch can carry – and deliver – its payload of 60 or more deadly, miniaturized Avenger warheads in a single volley.
Choose any number of characters within range 50: your targets must each succeed on an Agility save or take 1d6+4 explosive. On a success, they take half damage. These self-guiding missiles can reach any target as long as there is a path to do so.
Range: 15
Damage: 3 Explosive
This weapon can attack two targets at a time.
Arcing
2 SP
Choose 3 free spaces within range 15 and line of sight that aren’t adjacent to each other. All characters know which spaces you have chosen. You fire a volley of auto-targeting rockets into the air: until the start of your next turn, when a character moves into or passes above a chosen space – no more than 10 spaces up – they are hit by a rocket, taking 3 kinetic damage. Each space can be triggered once and then the effect disappears on that space.
Unique
1 SP
Range: 15
Damage: 1d6+3 Energy
Accurate
Seeking
Smart
2 SP
Range: +5
Launcher
Cannon
Auxiliary
Main
Heavy
Superheavy
The weapon this mod is applied to gains +5 range and the Ordnance tag.
Range: 20
Blast: 1
Damage: 2d6
Attacks with this weapon create up to two blast 1 areas, which cannot overlap.
You may also delay the impact of attacks made with this weapon. Choose the target area(s), which become visible to all characters: the missiles land at the end of the next round, after all characters have acted, and deal 3d6 explosive damage instead of 2d6, but you become Slowed until the end of your next turn.
Arcing
Heat 2(Self)
3 SP
Your NHP can rapidly fire and retarget your weapons – far faster than thought. You become Immobilized until the start of your next turn; however, during this time, you may reroll each missed melee or ranged attack roll once, choosing a new target within the attack’s Range. If the attack was part of an area of effect, it must target a character in the same area. Any given target can't be hit more than once as part of the same action.
AI
Unique
Heat 2(Self)
PROTOCOL