RECON missions are dangerous endeavors involving small teams entering hostile territory to identify targets or retrieve key information.
At the end of the sixth round, the PCs control the True CZ.
At the end of the sixth round, the PCs don’t control the True CZ.
Four CZs (typically 4 spaces on each side) in different quadrants of the map, each placed anywhere in their quadrant. The GM secretly designates one CZ as the True CZ. While inside a CZ, PCs may take a full action to determine whether it is the True CZ. If there are only PCs within the True CZ, they control it; if there are characters from two or more sides within the True CZ, it is contested.
The GM should prepare enemy forces of a similar size to a normal encounter. They can hold some as Reinforcements if desired.
The PCs deploy first, choosing positions for their characters within the ADZ; next, the GM deploys enemy forces in the EDZ.
At the start of any round, the GM may deploy 1 NPC (or up to 4 grunts) in the IZ.